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- on exitFrame
- global flg
- if soundBusy(1) then
- else
- puppetSound("RURETT.AIFF")
- end if
- updateStage()
- if flg = 0 then
- set h4 to the locH of sprite 11
- set v4 to the locV of sprite 11
- set the locH of sprite 11 to h4 + 1
- set the locV of sprite 11 to v4 + 1
- set flg to 10
- else
- set h4 to the locH of sprite 11
- set v4 to the locV of sprite 11
- set the locH of sprite 11 to h4 - 1
- set the locV of sprite 11 to v4 - 1
- set flg to 0
- end if
- updateStage()
- go(the frame)
- end
-